[Minecraft 1.8.1] Millénaire v1.6.6 – NPC villageMinecraft Mods [October 03, 2011 at 11:34 AM ] 322 views
Millénaire is a single-player mod for. It aims to fill the “emptyness” of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.
Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.
Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.
Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese and Slovenian (more coming!)
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:
Advanced Indian village
Mayan agricultural village
1.6.6 – 01/10/11
- Mayan villages no longer spawn in forests as that made them far too common compared to Norman and Hindi ones
- Fixed missing prices for some goods sold by the herbalist and the weapon merchant which caused crash
- Missing prices for merchants’ goods will now cause a warning in the log instead of crashing the game
- Fixed bug where short-form directions (i.e. “NE”, “SW”) were displayed using the old reference system
1.6.5 – 30/09/11
- All the Norman buildings now use glass panes instead of glass blocks
- Added a warning system in the log for severe pathing lag spikes, to help solve them
- Slowed the speed at which trees regrows in groves
- Fixed bug in the detection of wrong paths that could cause NPCs to get stuck and cause lag spikes
- Fixed bug where villagers would sometime “teleport” deep underground when stuck
- Fixed bug where saplings in groves would sometime “grow” into a single wood block
- Fixed bug where the Gros Bourg would build a grove despite having no lumbermen
1.6.4 – 29/09/11
- Improved goal-management system to reduce lag when villagers have nothing to do
- Increased the range of builders to compensate for changes in the pathing system
- Possible fix for the lumberman leaving stumps behind
- Added several blocks to the list available for building makers
- Fixed bug where villagers would take too many goods from the Town Hall for some purposes
1.6.3 – 27/09/11
- Improved the threading of terrain update to lessen lag spikes
- Stone tool crafter for Mayan villages
- New Indian lone building in deserts
- Fixed a bug where a building could be built close enough to a “forbidden” area (yellow on map) to remove a layer of it
- Fixed a bug preventing the generation of Mayan villages
- French Mayan parchments translation by Nikoleis
1.6.2 – 26/09/11
- New lone buildings, including Norman and Mayan outlaws’ dens whose inhabitants will attack on sight
- Rebuilding the pathing map now happens only at night
- Improved the performance of the map
- Fixed bug where building names from the fallback language would take precedence over those of the primary language
1.6.1 – 25/09/11
- Villagers killed by the player no longer respawn (direct kill only, i.e. not with lava or water)
- Chests in villages or lone buildings with no surviving male adult are now unlocked
- Locked chests no longer release their content when destroyed
- Villagers will no longer trade with a player whose reputation has reached “Public enemy” level
- Killing adult male villagers now gives experience (varying with how strong the villager is)
- Some lone buildings now start with objects in their chests
- New Mayan lone buildings by MinerMiah
- New Indian and Norman lone buildings
- Fixed bug where indian women would not bring sandstone from the miner to the Town Hall
- Fixed bug where some lone buildings would be built within regular villages
- Fixed bug where trying to buy sugar cane from the oriental merchant would crash the game
1.6 – 23/09/11
- “Lone buildings”: optional buildings that spawn in the wilderness, outside any villages.
* They are intended to provide a little more variety in ’s 1.8 large biomes
* They provide limited trading possibilities
* They do not appear in the ‘V’ listing
* Currently, only a few implemented, all in the Norman culture, but more are planned
- A building can now have one or more adult male, one or more adult female, or one of each.
- Abbeys are now headed by an Abbot, while the Monk is still in charge of making books
- Fixed a major bug where the construction of a sub-building would crash the game
- Fixed a bug in the display of translations of villagers’ occupations in panels
1.5.1 – 21/09/11
- Endermen are now killed when they get too close to a village, like creepers
- Cattle farmers now collect raw beef and sell it. Tripes are now made from it as well.
- Fixed bug preventing custom buying/selling goods in villages (such as colored wool purchase in the forts or timber frames in hamlets)
- Fixed bug preventing the production of calva, boudin and tripes
- Fixed bug where apples were no longer collected
- Other fixes
1.5 – 20/09/11
- New culture: the Mayans by MinerMiah
* Forty Mayan buildings in three types of villages
* Nineteen types of villagers
* New “gold ornament” block
* New maize crop and two Mayan-only food items
- Updated biome setup for 1.8. Valid biomes are now set at the village type level (instead of culture). Villages no longer appear in forests and tundra.
1.4.6 – 19/09/11
- Added support for stone bricks and bricks and stone bricks staircases and slabs
- Reworked several Norman buildings to use stone bricks
- Swapped the custom Millénaire chicken meat for the standard raw chicken
- Fixed a 1.8 bug where Indian women were no longer animated
- Fixed a 1.8 bug where the game would crash when villagers walked on locked chests or beds
- Fixed a 1.8 bug where the game would crash when shift-clicking goods in your inventory while trading
- Fixed a crashing bug when handling cloned villagers
- Fixed a bug where the village wand was not available for purchase
- Fixed bug in the abbey’s layout where the cloister upgrade would be built twice
1.4.5 – 18/09/11
- Compatibility with Minecraft 1.8.1
1.4.4b – 18/09/11
- Fixed a bug where children would sometime keep playing instead of moving in to become adults
1.4.4 – 17/09/11
- The name of villager types are now in a culture-specific file (to enable custom cultures to name them without needing to change strings.txt)
- Fixed a bug where village women would sometime get stuck delivering goods to the Town Hall
1.4.3 – 14/09/11
- “Regular” saplings should almost never grow into large trees in groves
- Fixed bug in Bourg Autonome where the fort would not buy the light grey, grey, brown and black wool needed for tapestries
- Fixed some bugs in the item deliveries by villagers
1.4.2 – 13/09/11
- Fixed bug where underground caves with pure stone or sandstone ceilings could cause ground to be considered unbuildable
- Rotated the village map to match the map items (i.e. Millénaire now considers “North” to be where the sun rises, like Mojang does)
- Directions given by the ‘v’ command are also updated to match the change in “north”
- Children are now displayed in yellow on the village map
- The list of goods taken by villagers to the Town Hall is now modifiable
1.4.1 – 12/09/11
- List of goods villagers can handle now available for modders
- Fixed bug where shops in Indian villages from before 1.4 would no longer buy or sale anything
- Fixed bug where Indian peasants would not bring back bricks home
- Likely fix for a bug when attempting to create a village at high altitude
1.4 – 11/09/11
- This release is experimental. Due to the big reworks of many core areas, bugs are likely. I recommend backing up your old world before upgrading.
- “Generic NPCs”: NPCs are now defined in text files, similarly to village types. This big overhaul of Millénaire has the following impacts:
* New “official” cultures will be much easier to add
* Custom cultures by players can now include custom NPCs (though limited to actions already coded)
* Somewhat better performance, as Minecraft now keeps track of one mob type instead of a dozen per culture
* NPCs from old saves will disappear and be recreated the first time the world is loaded in 1.4
- Tradable goods, shops and prices are now all defined in text files for easier modding
- Villages and villagers’ names are now loaded from text files, so they can be customised for new cultures
- Reorganised millenaire-custom to allow for entire cultures to be defined there
- Fixed bug where children would instantly swap in and out of playing
- Many fixes and tweaks
For older releases, check the wiki page: Millénaire Updates
Type of villagers
There are currently seven types of villagers:
- Farmers, who grow crops in the fields around their house, and bring the resulting wheat back to their house chest.
- Lumbermen, who chop trees, plant new trees with saplings they get from destroying leaves, and gather cider apples from leaves as well. They put the wood and apples they gather in their house chests.
- Wives, who have the most complex work: taking resources from their husbands’ work to the various public buildings, making bread from wheat, making cider from cider apples, trading with the player and building new constructions.
- Children, born at night, and which grow up to become adults when bread is available and new houses are built.
- Guards that patrol the village
- Priests that visit the church (and the tavern…)
- Smiths, which makes Norman tools in the forge
Expansion of the village
The main “aim” of the villagers is to improve their village. There are six initial villagers, but their number will grow as they have children and build new houses. They can also build new types of buildings and improve existing ones. For this they need building materials: wood, cobblestone, glass and stone. The first they can get themselves, the rest only through trade with the player. A complete village currently includes a bakery, a tavern, a church, fountains, a presbytery, a guard tower and an (ugly) castle, plus custom buildings if advanced.
Advanced village, with almost all the default buildings as of 0.4.5
Inside a Hindu temple
Trade with the player
There are three locations at which the player can trade with the villagers: their Town Hall, the bakery and the tavern (when built):
- Town Hall (present at start): you can sell wood, stone, cobblestone, iron and glass (plus extra blocks at time). Payment made in deniers, a special item. You can also buy wood there, and the “village wand”.
- Bakery (when built, requires only wood, so normally they can do it without help): buy bread.
- Tavern (when built, requires glass, so only after you’ve sold enough to the villagers): buy cider and in upgrade taverns calva. Cider and calva can be used multiple times and give back health.
To trade, go to one of the locations in question and stand near the chests. If no woman is around one will arrive shortly. Right-click on her to bring up the trade screen.
Hold the left shift key while clicking on a trade good in the trade screen to trade 8 by 8 or the left control key to trade 64 by 64.
Finding a village
Since 0.1.4, the easiest way to find a village is to press the V key. If a village is nearby, it will display its name, the distance to it and the general direction. Most new worlds should have villages near the spawn point. If you can’t find one at all, check in the world with the seed b. If there are none there, there is an issue with the mod install.
Creating a new village: the Village Wand
With enough deniers, you can buy a “village wand” from the Town Hall of a village. When used on a obsidian block, it will attempt to generate a new village around the block. Warning: using a village wand is dangerous, as the village can end up being built on top of you, killing you if the ground level goes up. Don’t use it you can’t afford a respawn…
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