[Minecraft 1.2.5] Railcraft Mod v5.3.2Minecraft Mods [June 16, 2012 at 12:52 AM ] 102 views
Have you ever wished minecarts and rails had received a bit more attention during development? Well that ends now! Gone are all those broken bits and in their place are a ton of new tools to build your massive rail system. If you ever cared about rails, you wont ever look back!
- Crowbar – Rapid rail adjustment for the experienced rail engineer!
- Working Signalling System – Never experience another head-on collision again!
- Cart Linking – Make a real train!
- Boarding and Holding Rails – Never chase your minecart again!
- One Way Rail – Carts going the wrong way? Not anymore!
- Control Rail – Power entire sections of track to propel carts in the direction you want!
- Junction Rail – Putting the diamond in your rails (no actual diamonds required).
- Launch Rail – I can see my house!
- High Speed Rails – Get there faster! If you don’t crash.
- Wooden Rails – Jurassic Park style, only with creepers instead of dinosaurs.
- Elevator Rail – Go up, fast.
- TNT Cart – Explosive fun!
- Tank Cart – The easy way to transport Buildcraft liquids!
- Energy Cart – Convenience away from home, bring your IndustrialCraft2 power with you!
- Tunnel Bore – Avoid the monotony of digging perfect tunnels!
- Detector Blocks – More freedom to control your carts!
- Loader/Unloader – Move items and liquids automatically!
- Cart Dispenser – Convenient storage for you carts!
- Chunk Management – Automate things even when you are not around!
- Module based system that lets you remove the parts of the mod you dislike.
- Extensive configuration file that allows you to disable any block or item or change the way rails are crafted.
- Full Multilingual localization support.
- New Minecart Physics
- Rebalanced drag rates for carts – Now your storage carts will actually reach their destination!
- Completely new collision code – Carts can now push other carts, furnace carts are almost not useless!
- Various Tweaks
- Names of default minecarts simplified.
- Improved lighting on minecarts.
- Minecart reversal recipes. Separate that chest from that cart.
- All rail recipes completely reworked to make an entire industry out of building a railroad. What good is Buildcraft with nothing to build? (config option)
- Minecarts now have a max stack size of three. (config option)
- Minecarts no longer break into separate parts when destroyed. (config option)
- Minecarts no longer collide with items at normal speeds. (config option)
Screenshots: (Click to view)
DizzyDragon’s Elevator Rails:
Posts and Signals
New recipes, same old rails.
- Powered Rail
- Detector Rail
- Boarding Rail
When powered these rails act just like your standard Booster Rail, but when unpowered they will grab and hold onto any cart that passes over them. And unlike Booster Rails, the cart can’t be pushed off. Additionally, when placed the rail will have an arrow on one side. When an unpowered rail with a minecart on it becomes powered, it will launch the cart in that direction.
- Holding Rail
Similar to a Boarding Rail, only difference is this rail will instead launch the cart in the direction it was travelling when it arrived.
- One-Way Rail
When unpowered these rail behave like normal rails. But when they receive power they will reverse the momentum of any cart travelling in the wrong direction. Some momentum is lost of course.
- Control Rail
These rails act like weak boosters that only boost carts in one direction. Any carts travelling in the opposite direction will be gradually slowed. Powering them will reverse the direction of the rail. They are cheap to make and will propagate power for up to sixteen blocks in either direction.
- Launch Rail
Maybe not very realistic, but a ton of fun anyway. This rail will launch any cart that passes over it into the air. Launch force can be adjusted by right-clicking on the rail with a Crowbar.
- Priming Rail
This rail will light the fuse of any explosive cart that passes over it. Fuse length can be adjusted by right-clicking on the rail with a Crowbar. Fuse length is measured in 1/20ths of a second.
- Junction Rail
This rail will allow you to place “diamond” junction crossings.
- Switch Rail
This rail will allow you to create true turnout switches when combined with a Switch Motor.
- Elevator Rail
Original code, concept, and texture by DizzyDragon
This rail is unique in that is can be placed vertically. When powered, it will power all the rails below it. Powered rails will lift minecarts up, unpowered rails will lower minecarts down. When a minecart reaches the top it will be pushed onto any normal rail located on the block above. The rail also doubles as a ladder. More info can be found on DizzyDragon’s webpage (most of it still applies).
This collection of rails is a little different from normal rails. Any carts travelling on these rails can travel three times faster than normal, but only in a straight line. Additionally, attempting to leave these rails without first slowing down will likely result in death and destruction. Collisions are bad too. Please sign the wavier before boarding.
See the wiki for more information.
- Speed Rail
The basic high speed rail. They are made from a special iron-gold laminate rail mounted on stone sleepers and are capable of handling up to three times the speed of normal rails.
- Speed Switch Rail
This rail will allow you to create true turnout switches when combined with a Switch Motor. Attempting to turnout at high speed is not recommended.
- Speed Booster Rail
These rails will boost the cart when powered or slow them to normal minecart speed if they are not.
- Speed Transition Rail
These directional rails will only boost carts in the direction of the arrows and only when powered. Carts travelling in the opposite direction will be slowed to normal minecart speeds.
For the leisurely tour routes, these new rails will give your passengers time to admire the scenery.
- Wooden Rail
The basic wooden rail. Capable of making corners and traversing slopes. Functionally equivalent to normal rails, only with a lower maximum speed (for safety reasons).
- Wooden Switch Rail
This rail will allow you to create true turnout switches when combined with a Switch Motor.
- Wooden Booster Rail
Functionally equivalent to Powered Rails, but in wooden rail form.
- Wooden Junction Rail
Functionally equivalent to Junction Rails, but in wooden rail form.
- TNT Cart
The ever popular explosive combination returns. Handle with care. Will explode if jarred or lit on fire. Great for parties. Can be used as a substitute for cannonballs or fireworks in a pinch. Fuse length can be adjust with a string. Fuse length is measured in 1/20ths of a second.
- Tunnel Bore
Bores a 3×3 tunnel and lays rails, see the wiki for more information and the Bore Head recipes.
If you are using any mods that add blocks to terrain gen, you will probably need to edit the Railcraft.cfg file and add their block IDs to “tweaks.minecarts.bore.mineableBlocks”. Ores added to the Forge Ore Dictionary are automatically mineable.
- Concrete Block
A simple block that matches Stone Posts.
- Wooden Post
A multi-purpose wooden framework capable of being used to create trestles, signal mounts, bridges, fences, telephone poles, etc…
- Iron Post
A multi-purpose iron framework capable of being used to create trestles, signal mounts, bridges, fences, etc…
Can be painted different colors by surrounding any kind of dye with eight iron posts of any color.
- Stone Post
A multi-purpose stone framework capable of being used to create trestles, signal mounts, bridges, fences, telephone poles, etc…
- Coke Oven
The Coke Oven is an integral part of Railcraft as it produces Coal Coke and Creosote Oil when fed Coal. It is constructed out of 26 Coke Oven Bricks as a 3×3 cube with the center block missing. Please see the wiki for more information.
- Detector Block
These Detector Blocks will detect any minecart that passes adjacent to them. They can be placed under or beside rails. They will only provide power in the direction with the light.
- Detector – Storage
This detector only triggers on storage carts.
- Detector – Powered
This detector only triggers on powered carts.
- Detector – Any
This detector triggers on any cart.
- Detector – Player
This detector only triggers on carts with a player in them.
- Detector – Empty
This detector only triggers on empty carts that can be ridden.
- Detector – Mob
This detector only triggers on carts with hostile mobs in them.
- Detector – Animal
This detector only triggers on carts with animals in them. Has a GUI that allows you to select certain animals.
- Detector – Explosive
This detector only triggers on explosive carts.
- Detector – Advanced
Uses a GUI to select which carts it detects.
- Detector – Storage
This block will fill any storage cart beneath it with the items from an adjacent block with an inventory (Chest, Furnaces, Unloaders, etc…). Buildcraft pipes can also supply items directly to the Loader’s own hidden, internal inventory slot. When the cart is full the Loader will send out a redstone signal. The recommended setup is a Boarding Rail placed beneath the Loader. This rail will be automatically powered by the Loader. If you right-click on the Loader it will open a GUI with two options: “Wait if cart is empty”, and “Wait till cart is full”. If “Wait if cart is empty” is true, then empty carts will wait at the loader until they’ve received at least one item. If “Wait till cart is full” is true, then the cart will wait until it is completely full before moving on.
This block will empty the contents of a storage minecarts inventory into a hidden, internal inventory slot. From there the items will be moved to adjacent blocks with inventories (Chest, Furnaces, Loaders, etc..) or can be piped out using Buildcraft. It will only empty carts that pass over the Unloader. The recommended setup is a Boarding Rail placed on top of the Unloader. The Unloader will send out a redstone signal when there is nothing to unload from the cart. If you right-click on the Loader it will open a GUI with one option: “Wait till cart is empty”. If “Wait till cart is empty” is true, then the cart will wait until it is completely empty before moving on, even if there is no more room to place items.
- Switch Motor
Combine with Switch Rails to create true turnout switches.
- Cart Dispenser
Triggers on a positive redstone pulse and can store up to three carts. When triggered it will collect any minecart in front of it, or if there is no minecart and it has a cart in the inventory, it will place a cart on the rail.
A multi-purpose tool any rail engineer should carry. It makes removal of old rails a breeze and even works on Detector Blocks and Loaders. Additionally, right-clicking on a rail will allow you to adjust the rail. Most of the time that means reversing the rail’s direction, but some rails will open a GUI. Right-clicking blocks that have an orientation will turn the block to face the side clicked on.
- Wooden Tie
Your basic railroad tie. Created using Creosote Oil, which you get from cooking Coal or Wood in a Coke Oven.
- Wooden Railbed
Every rail need support.
- Stone Tie
A more sturdy sleeper for more advanced rails.
- Stone Railbed
Stone is better than wood.
These items are only available if Railcraft detects that Buildcraft is installed. There are no special steps required whether you do or do not use Buildcraft, its all automatic.
No code or textures beyond the Buildcraft API are included in Railcraft. Buildcraft is the work and property of Spacetoad.
- Tank Cart
This cart can store and transport any Buildcraft liquid. It is filled/emptied at a Liquid Loader/Unloader. It’s capacity is half a Buildcraft Tank, 8 buckets.
- Detector (Tank)
This detector only triggers on Tank Carts. Right-clicking on it will open a GUI with a filter slot that you place a bucket of liquid in. If there is a bucket present, then the detector will only trigger on Tank Carts carrying the liquid type in the bucket.
- Liquid Loader
This block will fill Tank Carts below it with any liquid piped into it. It has an internal capacity equivalent to one bucket. Otherwise it functions similar to your basic Loader.
- Liquid Unloader
This block will empty Tank Carts above it into its internal reservoir. From there the liquid can be pumped out with a Waterproof Wooden Pipe and a Buildcraft engine. It has an internal capacity equivalent to one bucket. Additional, if you put a bucket in the Filter slot of the GUI, the Unloader will only empty carts carrying the same liquid as the bucket. Otherwise it functions similar to your basic Unloader.
- Tank Cart
Client & Singleplayer
- Backup Your World!
- Delete any old versions of the Railcraft zip files in the “.minecraft\mods” folder
- Install ’s ModLoader for your version of .
- Install Flan’s ModLoaderMp Client Version for your version of – Yes, you need it even if you only want singleplayer.
- Install Forge Client (see downloads for compatible versions)
- Download and drop the Railcraft Client Core zip file and any module zip files you wish to install into the “.minecraft\mods” folder.
Do not extract or attempt to place the contents into minecraft.jar!
- Backup Your World!
- Delete any old versions of the Railcraft zip files in the “<server_folder>\mods” folder
- Install Flan’s ModLoaderMp Server Version for your version of Minecraft.
- Install Minecraft Forge Server (see downloads for compatible versions)
- Download and drop the Railcraft Server Core zip file and any module zip files you wish to install into the “<server_folder>\mods” folder.
Do not extract or attempt to place the contents into minecraft_server.jar!
Railcraft Client 5.3.2
Railcraft Server 5.3.2
Railcraft API 5.3.2 (For Modder)
Credits to: CovertJaguar
- Version 5.3.2
- FIX: Changed all Orientations.dirs() calls to Orientations.values() to facilitate compatability with Buildcraft 2.x.
- Version 5.3.1
- FIX: Crowbars take damage again when rotating things and opening GUIs.
- FIX: Tweaked some code that was causing Steve’s Carts to crash.
- Version 5.3.0
- NEW: Added new Module, Transport. This module will contain everything related to moving items, liquids, and entities from one location to another. This module will include the new Engine that is planned for the future.
- NEW: Added Water Tank, a 3x3x3 structure that generates water over time (amount based on biome and other factors). Place a Liquid Loader next to it to fill carts (no Buildcraft Pipes required, but pipes will work just as well).
- NEW: Added Sheep Detector, filters sheep by shearability and wool color.
- NEW: Added config option to adjust the drag of empty basic carts, disabled by default. May have introduced some bugs, especially in SMP, let me know it there are issues.
- NEW: Added missing recipe to convert Blocks of Steel back into Steel Ingots.
- NEW: Added a Steel minecart recipe that outputs two carts.
- CHANGE: Buildcraft dependencies removed. In other words, you no longer need Buildcraft installed to build Tank Carts and Liquid Loaders. Recipes changed to no longer require Buildcraft Tanks.
- CHANGE: Buildcraft Module merged into new Transport Module.
- CHANGE: Item Loaders/Unloaders moved into Transport Module.
- CHANGE: Liquid Unloader no longer requires a Wooden Waterproof Pipe and Redstone Engine to pump liquid out. Just connect any Waterproof Pipe or any other ILiquidContainer, ie Tanks.
- CHANGE: Liquid Loader can now be placed two blocks above the tracks and still fill carts. Will not work with vanilla Powered Tracks below the Loader, you must use one of the Railcraft tracks.
- CHANGE: Liquid Loader and Unloader got new GUIs and can now hold 4 buckets internally.
- CHANGE: Tank Carts got a new texture not dependant on Buildcraft and a filling animation.
- CHANGE: Tank Carts now have a built in filter system so that you can mark certain carts as accepting only certain liquids.
- CHANGE: Tank Carts got a gui that allows you fill/empty buckets directly from the cart. (DO NOT ATTEMPT TO OPEN THE GUI WHILE HOLDING A FILLED BUCKET!!!)
- CHANGE: Increased Tank Cart capacity from 14 buckets to 16 buckets.
- CHANGE: Increased Tank Cart fill rate from 14 milli-buckets to 25 milli-buckets.
- CHANGE: Tank Detector got an upgrade, it can now sort carts by empty. partially filled, and full.
- CHANGE: Tweaked Item Loader/Unloader to better interface with ISpecialInventory + added the ability to interface with carts that implement ISpecialInventory. May have introduced bugs, not thoroughly tested.
- CHANGE: Increased reset delay on Train Boarding/Holding Track to improve synergy with Trains & Zeppelins mod.
- CHANGE: Minecart separation recipes outputs reversed (empy cart into the output slot, cart contents into the player inventory)
- CHANGE: Multi-Block structures now only test for a valid structure when a change to a nearby block is detected. This means that there are absolutely no periodic updates to generate lag anymore and changes to the structure are more responsive. They still suffer from the general (if small) lag that all blocks with tile entities produce, but replacing all the Dirt in a test world (using MCEdit) with Coke Oven Brick resulted in ~10-20 fps and was still almost playable. You would likely see similar results if you replaced all the dirt in a world with Furnaces. If these results hold up, Infernal Brick will likely be merged with Blast Oven Brick in a future patch.
- FIX: Fixed a bug that caused fill rate to be used as Tank Cart capacity (result was that the capacity has been 14 buckets for ages). -.-;
- FIX: Anchor Aura now works with World Anchors in SMP.
- WARNING: Removed all the old “Obsolete” versions of items. They will disappear from your world if you haven’t already converted them to the new items.
- API: Added ILiquidTransfer, minor extention of ILiquidContainer specifically for carts.
- API: Added new versions of many of the InventoryTools functions that are better suited for dealing with ISidedInventory and ISpecialInventory.
- API: Added new EnumItemType, BUCKET.
- API: Liquid functions in GeneralTools moved to a new class called LiquidTools.
- API: Removed ICrowbarTarget, all blocks now respond automatically to any item that implements ICrowbar. All that is required to give another tool all the functionality of the Crowbar is to make it implement ICrowbar.
- WARNING: The changes in this version to the API will likely cause compatibility issues with other mods that use it until they are updated
|Minecraft 1.2.5, Minecraft 1.2.5 Mod, Minecraft Mod, Railcraft, RailCraft Mod|