[Minecraft 1.1] MCPatcher HD Fix 2.3.2_01
Minecraft Texture Packs [January 31, 2012 at 10:59 AM ] 323 views
Features:
Custom Colors mod! Texture pack authors can now customize many colors in the game including swamps, lighting, and more. See Misa’s texture pack for examples.
HD texture pack and font support.
Custom terrain and item animations for any tile, including water, lava, and portals.
MrMessiah’s BetterGrass mod.
Balthichou’s RandomMobs mod.
Ability to load other mods like ModLoader. See “Installing other Mods” for details.
Ability to save and load mod profiles and switch between them easily. Also organize your mods by the Minecraft version they go with.
Notes and Recent Changes:
More customization options in 2.3.2. Custom map and sheep colors. Also specify custom block palettes by metadata as well as block ID.
Texture pack author rejoice! In the Options tab there is now an option to automatically reload the textures whenever you make any changes to the texture pack. Test your changes without exiting to the main menu. Note: Enabling this feature may affect performance slightly.
Basic Instructions:
- Download the correct version of the patcher for your OS.
- Double-click the patcher. You should see this:

- If you would like Better Grass (full grass texture on the sides of grass blocks next to other grass blocks), check the box next to Better Grass.
- Click Patch. You do not need to select a texture pack at this point.
- Start the game.
- Click Mods and Texture Packs.
- Click Open Texture Packs folder. If nothing happens, just go to the texturepacks folder in .minecraft instead.
- Copy all your texture packs into that folder.
- Enjoy switching between texture packs without repatching the game!

Video Tutorial:
Credit goes to JKurtz87 for making this video.
Known bugs:
Some people get the following error:
Patching... java.io.IOException: could not open com/pclewis/mcpatcher/Config.class for __Base at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:499) at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446) at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323) at java.lang.Thread.run(Unknown Source)
I do not know what causes this bug. It affects some people but not others. As a workaround, try this
- Download the jar version (not the exe)
- Use WinZip, 7-zip, etc., to unpack the jar into its own folder, say mcpatcher-2.1.2.
- In the folder, right-click and create new text file called mcpatcher.bat. Make sure you have file extensions turned on so you are creating mcpatcher.bat and not mcpatcher.bat.txt.
- Edit the file in notepadand copy the following into it:@echo offjava com.pclewis.mcpatcher.MCPatcherpause
- Save the file and exit.
- The mcpatcher-2.2.0 folder should look like this:comjavassistMETA-INFresourcesmcpatcher.bat
- Double-click mcpatcher.bat. The patcher window should appear.
Installing other Mods:
It is possible to install other mods straight from the patcher. This is a convenience feature only. The patcher only copies the mod files into minecraft.jar for you. It does not and cannot do anything to make other mods compatible with any version of the game other than the one they were written for.
- In the main patcher window, click the Add (+) button.
- Select the zip filecontaining the mod you wish to apply. In this example, we’ll use ModLoader.

- Click Ok.
- Next a window showing the list of files that will be addedwill appear. This is mainly informational. Confirm that the right files are listed and click Ok.

- The main patcher window should look like this now:

- Now we’re going to add a second mod, zombe’s mod pack. This will illustrate two important things: How to add just a subfolder from a mod and how to resolve mod conflicts.
- Click the Add (+) button again.
- Choose the zombe mod pack zip.

- The subfolder window appears again. This time there are multiple subfolders to choose from. If you blindly add everything from the zip, it will not work. Instead, select the classes folder and click Ok.

- Next the list of files to be added is shown. Notice this time how files are being copied from the classes folder into the root of minecraft.jar.

- Now we have a slight problem. Both ModLoader and zombe’s contain aaa.class. If you try to patch at this point, you will get a warning about the conflict.

- You can ignore this warning and patch anyway. Or you can fix it by removing aaa.class from ModLoader. Double-click ModLoader and the list of files will appear again. Select aaa.class and click the Remove (-) button. Note: Doing this does not change the original ModLoader.zip file, only the list of files that will be copied from it.
- The file list should now look like this. Click Ok.

- The main patcher window should look like this:

- Click Patch and run the game!
Version History
1/28 2.3.2_01 release:
- Fix crash if color.properties contains block IDs > 256.
1/24 2.3.2 release:
- Custom map colors.
- Custom sheep colors.
- Custom portal particle effect color.
- Custom block color with metadata, e.g., 44:1 vs. 44

Windows only:
http://www.mediafire.com/?665zvg86258uvx8
md5sum: dd9a8d22d17994bfa507d85e953f8fc6
All other platforms:
http://www.mediafire.com/?8vkppm68z3k8dhr
md5sum: 9fd977106c5733bebe266b33ec994660
Source: Minecraft forum
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