[Minecraft 1.0.0] Millénaire v1.10.4 – NPC villageMinecraft Mods [November 29, 2011 at 9:00 PM ] 530 views
Note that since1.0 now uses block ids formerly used by Millénaire, I had to change the Millénaire block ids. As a result, worlds from 1.8.1 with Millénaire villages will not work in 1.0.
Millénaire is a single-player mod for. It aims to fill the “emptyness” of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.
Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.
Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.
Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese and Slovenian (more coming!)
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:
Beta Millénaire Library of user-created content to extend the mod:
Advanced Indian village
Mayan agricultural village
1.10.4 – 29/11/11
- New feature: hired escort. It is now possible to hire lumbermen and soldiers as escorts from villages where you have a good reputation.
* Cost is per day, if not paid they will go back to their village
* They will follow you around, teleporting if they get too far
* In passive stance, will only attack creatures attacking you
* In aggressive stance, will attack any mob or hostile villager around
* If they die, they respawn in their village, no longer hired
* Villagers from controlled villages cost half the normal price
- A new “village scroll” is created in controlled villages whenever the existing one is taken (to replace lost copies)
- Fixed bug where stone brick stair blocks were replaced by stone brick blocks
1.10.3 – 27/11/11
- Fixed for 1.0 compatibility:
* Changes to the village generation to make villages less rare
* Bug preventing the last alchemist quest from working properly
* Villagers will no longer slaughter baby animals
* Farms will now spawn baby animals instead of adults at night
- Villagers can now open and close fence gates
- Reworked the farms to add fence gates
1.10.2 – 26/11/11
- Fixed for 1.0 compatibility:
* Villagers’ handling of doors
* Creative Mode inventory
- Lowered the experience given by quests and capped it at 16 exp
1.10.1 – 25/11/11
- Experimental compatibility with1.0
- WARNING: changes to block Ids. unfortunately some of the old block ids Millénaire used are now used by the core game. This means old worlds will not work in 1.0. I have switched to using range 180 to 190. If this clashes with major mods I’ll change it.
- Quests now give experience as a reward (1/8th the amount of reputation)
1.10 – 22/11/11
- New Creation Quest chapter: “The Alchemist”. This chapter requires having finished the Sadhu one and being “Friend of the village” in a Norman village to start. The missions centre on the Alchemist’s efforts to discover new riches, and involve lots of TNT, mysterious new dungeons, and an explosive mix of medieval alchemy and futurist science. French version by Nikoleis.
- Villages will now trade with villages of the same culture in a radius of 2 km instead of just with villages immediately close-by
- The Sadhu Quest can now be started with “Friend of the village” rank instead of “One of us”
- Creation Quest lone buildings will now generate closer to villages than normal ones if needed (makes it more likely to find them)
- Creepers and Endermen auto-killed by a village will no longer drop gunpowder or ender pearls
- Fixed a major bug where most lone buildings would not generate if no village was nearby
- Fixed a bug where village women would get stuck when their home’s chests had resources needed by both their husbands and the village (example: stones for the carvers)
- Fixed a bug in controlled villages that limited the locations in which buildings could be placed more than intended
Type of villagers
There are currently seven types of villagers:
- Farmers, who grow crops in the fields around their house, and bring the resulting wheat back to their house chest.
- Lumbermen, who chop trees, plant new trees with saplings they get from destroying leaves, and gather cider apples from leaves as well. They put the wood and apples they gather in their house chests.
- Wives, who have the most complex work: taking resources from their husbands’ work to the various public buildings, making bread from wheat, making cider from cider apples, trading with the player and building new constructions.
- Children, born at night, and which grow up to become adults when bread is available and new houses are built.
- Guards that patrol the village
- Priests that visit the church (and the tavern…)
- Smiths, which makes Norman tools in the forge
Expansion of the village
The main “aim” of the villagers is to improve their village. There are six initial villagers, but their number will grow as they have children and build new houses. They can also build new types of buildings and improve existing ones. For this they need building materials: wood, cobblestone, glass and stone. The first they can get themselves, the rest only through trade with the player. A complete village currently includes a bakery, a tavern, a church, fountains, a presbytery, a guard tower and an (ugly) castle, plus custom buildings if advanced.
Advanced village, with almost all the default buildings as of 0.4.5
Inside a Hindu temple
Trade with the player
There are three locations at which the player can trade with the villagers: their Town Hall, the bakery and the tavern (when built):
- Town Hall (present at start): you can sell wood, stone, cobblestone, iron and glass (plus extra blocks at time). Payment made in deniers, a special item. You can also buy wood there, and the “village wand”.
- Bakery (when built, requires only wood, so normally they can do it without help): buy bread.
- Tavern (when built, requires glass, so only after you’ve sold enough to the villagers): buy cider and in upgrade taverns calva. Cider and calva can be used multiple times and give back health.
To trade, go to one of the locations in question and stand near the chests. If no woman is around one will arrive shortly. Right-click on her to bring up the trade screen.
Hold the left shift key while clicking on a trade good in the trade screen to trade 8 by 8 or the left control key to trade 64 by 64.
Finding a village
Since 0.1.4, the easiest way to find a village is to press the V key. If a village is nearby, it will display its name, the distance to it and the general direction. Most new worlds should have villages near the spawn point. If you can’t find one at all, check in the world with the seed b. If there are none there, there is an issue with the mod install.
Creating a new village: the Village Wand
With enough deniers, you can buy a “village wand” from the Town Hall of a village. When used on a obsidian block, it will attempt to generate a new village around the block. Warning: using a village wand is dangerous, as the village can end up being built on top of you, killing you if the ground level goes up. Don’t use it you can’t afford a respawn…
Millénaire Installer 1.0.4 download
This installer is not required, but is very much recommended as it makes installing Millénaire faster and simpler, with less risk of errors. It is available for Mac, Windows and Linux and is compatible with other mods and installers.
Also note that neither ModLoader nor Millénaire itself are included in the download. You need to download them seperately (Millénaire from here, ModLoader from its thread – a link is provided in the installer).
(Requires ModLoader 1.0.0)
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